

In my play-through I happily strolled around, picking up plants and looking at rocks. Likewise, those which can be gathered display a ‘hand.’īook of Travel’s backdrop is a curious mix of medieval and steam-age, with train tracks and farmers, hunters, peasants and talk of ‘spectres.’ You will meet plenty of NPCs as you wonder about, some of whom you can converse with, by way of speech bubbles, although this is simply a matter of reading what they have to say – there are no options to speak yourself, which would have added much. Objects which can be examined display an ‘eye’ icon. The landscape scrolls with you and adjoining sectors are accessed by reaching the edge and clicking on a compass direction. Your character can move in and out of the frame, along paths, but there are borders. Moving is a simple matter of clicking on the desired spot to walk or run. Your character is a small figure in the landscape, a finger’s-breadth tall. You are presented with a view similar to that of many point-and-click adventure games. It does a good job of conveying a storybook atmosphere, with a dynamic day-and-night cycle. Visually, Book of Travels displays a lot of charm and invention, taking an almost water-colour approach. Those familiar with tabletop RPGs will feel at home here, and appreciate the little details which the developers have added in.

Your character’s first and last names, also, are randomly assigned, although you can re-roll theses as often as you wish. You then get to choose your age, gender, upbringing (poor, religious, urban, etc) and, charmingly, are invited to write your own brief backstory.įollowing a basic selection of skills and talents, it’s on to appearance which, for Book of Travels, consists of choosing an eye-colour (which adds a different personality trait) and rolling for random starting equipment. You start by creating a character, building from a selection of archetypes, each of which bears an intriguing title such as ‘the enfolder,’ the ‘larker’ and ‘the ribboned.’ There are twelve to choose from, with varying talents and short descriptions. The game is described as a “Tiny Multiplayer Online Role-Playing Game,” with the number of players on each server limited in order to make “each meeting memorable when players cross paths.” It’s an intriguing idea.
#Steam book of travels Pc#
With that said, let’s turn to Book of Travels, from Swedish developers, Might and Delight, which launches in its Early Access incarnation this October 11 th for PC and Mac. On the other hand, you need to make it clear exactly what a player will be getting for their money. To be fair to the developer, you have to imagine a game’s potential. From a reviewer’s perspective, assessing EAGs can be a challenge. Discussing the pros and cons on both sides warrants a lengthy article in itself, so I won’t be diving into that here. Early Access Games remain a contentious issue in the gaming community.
